GSR is a transformational method for automatically virtualizing objects and scenes from images that creates reality (5D) models representing generalized light fields and relightable matter fields. The light and matter fields are disentangled.
Generalized Scene Reconstruction
GSR is a transformational method for automatically virtualizing objects and scenes from images that creates reality (5D) models representing generalized light fields and relightable matter fields. The light and matter fields are disentangled.
Ten Reasons Why it’s Hard to Make GSR Easy
GSR requires more than incremental changes to existing approaches. Quidient has reimagined a solution from top-to-bottom, considering:
Plenoptic Condensation
Plenoptic Condensation™ (PCon) is a method of Generalized Scene Reconstruction developed by Quidient capable of virtualizing high-fidelity surfaces, relightable objects, and large scene models (LSMs). Other popular methods of GSR include Gaussian Splats and NeRFs.
Plenoptic Condensation
Plenoptic Condensation™ (PCon) is a method of Generalized Scene Reconstruction developed by Quidient capable of virtualizing high-fidelity surfaces, relightable objects, and large scene models (LSMs). Other popular methods of GSR include Gaussian Splats and NeRFs.



