Transformational Applications Metaverse, Real Estate, Telehealth, Virtual Try-On, Indoor BIM, Insurance Claims, Toys-to-Life, and Furniture Preview
TECHNOLOGY
Quidient uses a novel approach to Generalized Scene Reconstruction (GSR) called Plenoptic Condensation™. PCon™ outperforms other GSR technologies (such as Gaussian Splats) and 3D scanning technologies (such as photogrammetry) in important ways.
Transformational Applications Metaverse, Real Estate, Telehealth, Virtual Try-On, Indoor BIM, Insurance Claims, Toys-to-Life, and Furniture Preview
TECHNOLOGY
Quidient uses a novel approach to Generalized Scene Reconstruction (GSR) called Plenoptic Condensation™. PCon™ outperforms other GSR technologies (such as Gaussian Splats) and 3D scanning technologies (such as photogrammetry) in important ways.
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Plenoptic Condensation™
Plenoptic Condensation™ (PCon™) is a method of GSR developed by Quidient, capable of reconstructing high-fidelity surfaces, relightable objects, and large scene models (LSMs), among other functions. PCon™ essentially condenses “soupy splat” world into “structured relm” world.

As seen in the triangle diagram, PCon™ produces higher fidelity models (big green triangle) than 3DGS (small blue triangle).
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Plenoptic Condensation™

Plenoptic Condensation™ (PCon™) is a method of GSR developed by Quidient, capable of reconstructing high-fidelity surfaces, relightable objects, and large scene models (LSMs), among other functions. PCon™ essentially condenses “soupy splat” world into “structured relm” world.

As seen in the triangle diagram, PCon™ produces higher fidelity models (big green triangle) than 3DGS (small blue triangle).

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Relms vs. Splats
Generalized Scene Reconstruction is an important branch of spatial AI that started with NeRFs, then evolved to Gaussian Splats (3DGS), and is now is evolving to Reality Models™ (Relms). Quidient Reality® uses Relms for scene modeling.

This chart is a general comparison of the main differences between Relms and Splats.
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Relms vs. Splats

Generalized Scene Reconstruction is an important branch of spatial AI that started with NeRFs, then evolved to Gaussian Splats (3DGS), and is now is evolving to Reality Models™ (Relms). Quidient Reality® uses Relms for scene modeling.

This chart compares important characteristics Relms and Splats.

Technology Comparison

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See how our technology stacks up against other top GSR and conventional 3D scanning solutions. These renders tell the story.

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The three reconstructions were produced from the same captured video and then placed in a new scene with very different lighting.

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Technology Comparison

See how our technology stacks up against other top GSR and conventional 3D scanning solutions. These renders tell the story.

PlayPlay

The three reconstructions were produced from the same captured video and then placed in a new scene with very different lighting.

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